X-Wing Second Edition puts you in command of your own squadron of
advanced starfighters locked in thrilling, tactical space combat.
Following in the footsteps of the first edition, the second edition
refines the intuitive and exciting core formula of maneuvering your
ships into position by placing a central focus on the visceral thrill of
flying starships in the Star Wars galaxy.
During a battle, you’ll use your squadron’s unique capabilities to give
yourself an advantage in the thick of combat. Each X-Wing ship flies
differently, with its own set of maneuvers ranging from gentle banks to
aggressive Koiogran turns. As in the game’s first edition, you’ll need
to use every ship’s maneuvering capabilities to the fullest in order to
strategically position your ships. A round begins with players secretly
selecting a maneuver on each of their ships’ unique maneuver dials. Once
you’ve decided how each of your ships is going to fly, you’ll begin
revealing the dials and moving your ships, starting with the lowest
skilled pilots.
As you move, you’ll enter a tense duel with your opponent as you both
try to line up the perfect shot. Before you can open fire on an
opponent’s ship, however, they must be in your firing arc and within
range. By carefully selecting your maneuvers, you can get enemy ships in
your sights, and once you’ve locked onto your target, you’re free to
choose your plan of attack. You might pepper the enemy with blaster fire
to whittle away their shields. Or, you could go for massive damage and
launch a devastating volley of proton torpedoes. No matter how you
approach the battle, you have complete control of your squadron. One
player wins when all of their opponent’s ships are destroyed!
Slick flying is certainly important, but it isn’t the only consideration
you’ll have to make in the midst of a dogfight. As in the first edition
of X-Wing, once your ships have completed a maneuver, you can also
perform an action to gain the upper hand. Whether you choose to acquire
a target lock on a rival ship or barrel roll out of an enemy’s firing
arc, the actions you take affect the course of the battle and determine
the fate of your squadron.
Now, in the second edition of the game, your actions offer greater
strategic depth than ever before. Some actions are red and induce stress
when they are used. Other actions may be linked, allowing you to chain
two actions together and push the limits of how your ship can handle in
a dogfight!
Fast Delivery
We aim to dispatch all orders within 1-2 working days. UK Mainland delivery is next day delivery from dispatch, handled Interlink Express, who will arrange a 1 hour delivery window which you will be notified of via e-mail or SMS message. UK Mainland 3-5 days is sent via Royal Mail.
Standard delivery is free on UK Mainland orders over £150.00
When choosing European delivery options, Zones 1-3 include Austria, Belgium, Czech Republic, Denmark, France (Inc. Monaco), Germany, Italy, Lichtenstein, Luxembourg, Netherlands, Republic of Ireland, Slovakia, Spain, and Switzerland. For all other European destinations, please select Zones 4-5.
No Quibble Returns
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click here.
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