In the most distant reaches of the world, magic still exists, embodied
by spirits of the land, of the sky, and of every natural thing. As the
great powers of Europe stretch their colonial empires further and
further, they will inevitably lay claim to a place where spirits still
hold power - and when they do, the land itself will fight back alongside
the islanders who live there.
Spirit Island is a complex and thematic cooperative game about defending
your island home from colonizing Invaders. Players are different spirits
of the land, each with its own unique elemental powers. Every turn,
players simultaneously choose which of their power cards to play, paying
energy to do so. Using combinations of power cards that match a spirit's
elemental affinities can grant free bonus effects. Faster powers take
effect immediately, before the Invaders spread and ravage, but other
magics are slower, requiring forethought and planning to use
effectively. In the Spirit phase, spirits gain energy, and choose how /
whether to Grow: to reclaim used power cards, to seek for new power, or
to spread presence into new areas of the island.
The Invaders expand across the island map in a semi-predictable fashion.
Each turn they explore into some lands (portions of the island); the
next turn, they build in those lands, forming settlements and cities.
The turn after that, they ravage there, bringing blight to the land and
attacking any native islanders present.
The islanders fight back against the Invaders when attacked, and lend
the spirits some other aid, but may not always do so exactly as you'd
hoped. Some Powers work through the islanders, helping them (eg) drive
out the Invaders or clean the land of blight.
The game escalates as it progresses: spirits spread their presence to
new parts of the island and seek out new and more potent powers, while
the Invaders step up their colonization efforts. Each turn represents
1-3 years of alternate-history.
At game start, winning requires destroying every last settlement and
city on the board - but as you frighten the Invaders more and more,
victory becomes easier: they'll run away even if some number of
settlements or cities remain. Defeat comes if any spirit is destroyed,
if the island is overrun by blight, or if the Invader deck is depleted
before achieving victory.
The game includes different adversaries to fight against (eg: a French
Plantation Colony, or a Remote British Colony). Each changes play in
different ways, and offers a different path of difficulty boosts to keep
the game challenging as you gain skill.
Fast Delivery
We aim to dispatch all orders within 1-2 working days. UK Mainland delivery is next day delivery from dispatch, handled Interlink Express, who will arrange a 1 hour delivery window which you will be notified of via e-mail or SMS message. UK Mainland 3-5 days is sent via Royal Mail.
Standard delivery is free on UK Mainland orders over £150.00
When choosing European delivery options, Zones 1-3 include Austria, Belgium, Czech Republic, Denmark, France (Inc. Monaco), Germany, Italy, Lichtenstein, Luxembourg, Netherlands, Republic of Ireland, Slovakia, Spain, and Switzerland. For all other European destinations, please select Zones 4-5.
No Quibble Returns
For our no quibble returns policy
click here.
Secure Payments
All payments are collected and processed by Protx, the largest independent online Payment Service Provider in the country.
We never store card details.
We never pass on your personal details to anybody.