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Product code: AC7373
Players compete in two teams in Decrypto, with each trying to correctly
interpret the coded messages presented to them by their teammates while
cracking the codes they intercept from the opposing team.
In more detail, each team has their own screen, and in this screen they
tuck four cards in pockets numbered 1-4, letting everyone on the same
team see the words on these cards while hiding the words from the
opposing team. In the first round, each team does the following: One
team member takes a code card that shows three of the digits 1-4 in some
order, e.g., 4-2-1. They then give a coded message that their teammates
must use to guess this code. For example, if the team's four words are
"pig", "candy", "tent", and "son", then I might say "Sam-striped-pink"
and hope that my teammates can correctly map those words to 4-2-1. If
they guess correctly, great; if not, we receive a black mark of failure.
Starting in the second round, a member of each team must again give a
clue about their words to match a numbered code. If I get 2-4-3, I might
now say, "sucker-prince-stake". The other team then attempts to guess
our numbered code. If they're correct, they receive a white mark of
success; if not, then my team must guess the number correctly or take a
black mark of failure. (Guessing correctly does nothing except avoid
failure and give the opposing team information about what our hidden
words might be.)
The rounds continue until a team collects either its second white mark
(winning the game) or its second black mark (losing the game). Games
typically last between 4-7 rounds. If neither team has won after eight
rounds, then each team must attempt to guess the other team's words;
whichever team guesses more words correctly wins.
Eclectic Games, Reading - Mon Nov 18 04:45:48 GMT 2019 [web4]