Number of Players - 2-6
Play Time - 30 Minunets
Age - 8+
In Colt Express, you play a bandit robbing a train at the same time as
other bandits, and your goal is to become the richest outlaw of the Old
West. The game consists of five rounds, and each round has two phases:
Phase 1: Schemin' Each player plays 2-5 action cards on a common pile,
with the cards being face up or face down depending on the type of the
round. Instead of playing a card, a player can draw three cards from her
deck.
Phase 2: Stealin' The action cards are carried out in the order they
were played, with a player's best laid plans possibly not panning out
due to mistakes and oversights!
The game takes place in a 3D train in which the bandits can move from
one car to another, run on the roof, punch the other bandits, shoot
them, rob the passengers, or draw the Marshal out of position. The train
has as many cars as the number of players, and each car is seeded with
gems, bags of loot or suitcases at the start of play.
Each player starts a round with six cards in hand, with each card
showing one of these actions. At the start of a round, a round card is
revealed, showing how many cards will be played; whether they'll be
played face up or face down, or individually or in pairs; and what
action will occur at the end of the round (e.g., all bandits on top of
the train move to the engine). You can pick up loot, gems or suitcases
only by playing a "steal" card when you're in a train car that holds one
of these items — but since everyone is planning to get these goods,
you'll need to move, punch and shoot to get others out of your way. You
can punch someone only in the same car as you, and when you do, the
other bandit drops one of the goods he's collected and is knocked into
an adjacent car.
Each player's character has a special power, such as starting the round
with an extra card, playing your first card face down, or pocketing a
bag of loot when you punch someone instead of letting it hit the ground.
You can shoot someone in an adjacent car or (if you're running on top of
the train) anyone in sight, and when you do, you give that player one of
your six bullet cards; that card gets shuffled in the opponent's deck,
possibly giving her a dead card in hand on a future turn and forcing her
to draw instead of playing something. If the Marshal ends up in the same
car as you, likely due to other bandits luring him through the train,
he'll be happy to give you a bullet, too.
At the end of the game, whoever fired the most bullets receives a $1,000
braggart bonus, and whoever bagged the richest haul wins!
Fast Delivery
We aim to dispatch all orders within 1-2 working days. UK Mainland delivery is next day delivery from dispatch, handled Interlink Express, who will arrange a 1 hour delivery window which you will be notified of via e-mail or SMS message. UK Mainland 3-5 days is sent via Royal Mail.
Standard delivery is free on UK Mainland orders over £150.00
When choosing European delivery options, Zones 1-3 include Austria, Belgium, Czech Republic, Denmark, France (Inc. Monaco), Germany, Italy, Lichtenstein, Luxembourg, Netherlands, Republic of Ireland, Slovakia, Spain, and Switzerland. For all other European destinations, please select Zones 4-5.
No Quibble Returns
For our no quibble returns policy
click here.
Secure Payments
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We never store card details.
We never pass on your personal details to anybody.