At the turn of the 16th Century, King Manuel I commissioned Portugal's
greatest artisans to construct grandiose buildings. After completing the
Palaces of Evora and Sintra, the king sought to build a summer pavilion
to honor the most famous members of the royal family. This construction
was intended for the most talented artisans — whose skills meet the
splendor that the royal family deserves. Sadly, King Manuel I died
before construction ever began.
In Azul: Summer Pavilion, players return to Portugal to accomplish the
task that never began. As a master artisan, you must use the finest
materials to create the summer pavilion while carefully avoiding wasting
supplies. Only the best will rise to the challenge to honor the
Portuguese royal family.
Azul: Summer Pavilion lasts six rounds, and in each round players draft
tiles, then place them on their individual player board to score points.
Each of the six colors of tiles is wild during one of the rounds.
At the start of each round, draw tiles at random from the bag to refill
each of the five, seven, or nine factories with four tiles each. Draw
tiles as needed to refill the ten supply spaces on the central scoring
board. Players then take turns drafting tiles. You can choose to take
all of the tiles of a non-wild color on a factory and place them next to
your board; if any wild tiles are on this factory, you must take one of
them. Place all remaining tiles in the center of the table.
Alternatively, you can take all tiles of a non-wild color from the
center of play; you must also take one wild tile, if present.
After all tiles have been claimed, players then take turns placing tiles
on their individual boards. Each board depicts seven stars that would be
composed of six tiles; each space on a star shows a number from 1-6, and
six of the stars are for tiles of a single color while the seventh will
be composed of one tile of each color. To place a tile on the blue 5,
for example, you must discard five blue or wild tiles from next to your
player board (with at least one blue being required), placing one blue
tile in the blue 5 space and the rest in the discard tower. You score 1
point for this tile and 1 point for each tile within this star connected
to the newly placed tile.
If you completely surround a pillar, statue, or window on your game
board with tiles, you get an immediate bonus, taking 1-3 tiles from the
central supply spaces and placing them next to your board. At the end of
the round, you can carry over at most four tiles to the next round;
discard any others, losing 1 point for each such tile.
After six rounds, you score a bonus for each of the seven stars that
you've filled completely. Additionally, you score a bonus for having
covered all seven spaces of value 1, 2, 3 or 4. You lose 1 point for
each remaining tile unused, then whoever has the most points wins.