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Skull King
AD2409

£15.99
5 in stock

Description

Skull King is a trick-taking game similar to 'Oh Hell!', 'Wizard', 'Euchre' and 'Spades', with players needing to state how many tricks they think they'll win each round. A unique element of this game is that bidding takes place simultaneously, leading to rounds that are sometimes over, or under-bid. As players must win the exact number of tricks that they bid to earn points, winning too many tricks is just as bad as winning too few and this leads to intense competition where losing a trick can be as exciting as winning one.

Skull King uses a 66-card deck that consists of five Escape cards, four suits numbered 1-13, five Pirate cards, 1 Tigress card, and 1 Skull King card. The game lasts ten rounds, and in each round, each player is dealt as many cards as the number of the round. All players simultaneously bid on the number of tricks they think they'll take by holding out a fist and on the count of three revealing a certain number of fingers (or possibly a closed fist for a bid of zero tricks).

Standard rules apply for the playing of cards, with one player leading off a card and other players following suit, if possible, and playing something else if not; however, a player may always choose to play one of the special, unnumbered cards — and the power of those cards might let you win a trick that otherwise would have gotten away. In more detail, the black Jolly Roger suit trumps the other three suits, a Mermaid trumps all numbered cards, a Pirate trumps the Mermaid, and the Skull King trumps everything — except if he appears in the same trick with a Mermaid, in which case she captures him and wins instead. An Escape card loses to any other card, and the Tigress card serves as either a pirate or escape card as desired by the player. Whoever wins a trick leads in the next trick.

If a player makes their bid exactly, they score 20 points per trick; if they collect more or fewer tricks, they lose 10 points per trick they are off. If a player makes a bid of zero tricks, they win points equal to ten times the current round number — but if they take even a single trick, they lose this many points instead. If a player catches pirates with the Skull King, or the King with a mermaid, they score bonus points. Whoever has the most points after ten rounds wins.

Delivery

Customers have two options for receiving physical products purchased from our website. They may either be collected from the shop ('Click and Collect') at any point during our regular opening hours at no extra cost, or they can be delivered to a UK address ('Delivery') at an additional fixed cost. We are not offering delivery to addresses outside the UK at this time.

We use courier services to deliver on the next working day for orders placed before 12 noon, Monday to Friday. Orders placed before 12 noon will be dispatched on the same day, and should be delivered on the next working day. Orders placed after 12 noon will be dispatched on the following working day, orders placed on a Friday afternoon, Saturday and Sunday will be dispatched on Monday.

Our default delivery charge is currently £5.95, for parcels up to 10kg.

The 'UK Mainland' delivery charge covers Next Working Day tracked delivery by courier, with notification via phone or email, for UK addresses, excluding those on the Isle of Wight, the Isle of Man, and the Scottish Highlands and Islands.

The 'UK Non-Mainland' delivery charge is for Isle of Wight, Isle of Man, Scottish Highlands and Scottish Islands. It is usually a 2 day tracked service.

Eclectic Games uses DPD as their preferred courier, but will substitute other services or carriers as required for the best combination of efficiency and cost effective, reliable service.

Returns

If you are not completely satisfied with your order, we guarantee to exchange any goods or refund the cost of the item, provided you contact us within 14 days of receiving your order.

Before returning unsatisfactory goods please contact us for a returns number.

PLEASE NOTE: Eclectic Games is not responsible for costs incurred in supplying or returning correctly supplied and undamaged goods, and we reserve the right to charge a handling fee of up to 25% of the value of the goods. We recommend that returned items are sent by Recorded Delivery (or an alternative trackable delivery option), as we cannot be held responsible for goods lost in transit. In the case of wrongly supplied or damaged goods we will refund your postage costs.

Eclectic Games reserves the right to alter or amend the specifications and/or prices of the products offered for sale, or withdraw them completely without prior notice.

Our Guarantee is in addition to your statutory rights.

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