A GRIM FUTURE OF GLORIOUS ADVENTURE
The sinister schemes of the Chaos Gods have shattered the galaxy. The
Great Rift tore through space and reality, pushing mortal life to the
precipice of oblivion. The Gilead System has lost contact with the vast
Imperium, trapped in the silent darkness. As the shadows of extinction
loom, hope fades but is not yet entirely extinguished.
Rallied by the Rogue Trader Jakel Varonius, a disparate group are
dedicated to doing what must be done to keep the Gilead System from
being consumed by the darkness. Can they resist the machinations of
Chaos as well as the plots of those who see the rift as an opportunity
to further their own power?
Time is running out in the 41st Millennium. This accursed age needs
heroes more than ever before.
Will you answer the call?
The Wrath & Glory Rulebook is everything you need to roleplay grim and
glorious adventures in the Gilead System.
What is Wrath & Glory?
Wrath & Glory is the story of the Gilead System, eight Imperial worlds
cut off from the Emperor’s light by the Great Rift. The new Rulebook
focuses on the Gilead System, allowing you to tell your own stories in a
society beset by daemonic invasion and internal corruption.
Character Creation has been streamlined, with a focus on Frameworks.
With so many choices of who and what you can play, you’ll want to decide
the focus of your game early!
The Factions Chapter is a primer on life in the 41st Millennium,
detailing each of the organisations vying for supremacy in the Warp-torn
Gilead System. Here you’ll find expanded background options for every
Faction, each of which provides a bonus during play.
The Archetypes you know and love have been presented in an easy-to-read,
single-page format. All requirements have been removed, and extra
bonuses have been added to complement the slight changes to Wrath &
Glory. The Attribute, Skill, and Talent suggestions are ideal for
guiding new players through making a character, or building quick NPCs
on the fly.
The Wrath & Glory Talent list has been massively expanded into an entire
chapter for a greater range of character customisation. Some of these
are classic Warhammer fare we know and love — tearing through armour,
proficiency with blazing promethium, and, of course, MORE DAKKA! There
are other choices for investigative or social-based games. Talents like
Conversational Cogitator bring the focus back to roleplaying, letting
you use the augmetics of your mechanised mind to calculate the best
response in any conversation.
Once you’ve survived a few adventures (hopefully without losing too many
limbs), you’ll have gathered some Experience Points (XP). The new
Advancement chapter has overhauled the Ascension system, allowing you to
change Archetypes, take new Ascension Packages, or just spend your XP on
cool stuff. The system is designed to be both robust and flexible to
suit any group.
The essential Rules have been reviewed, edited, playtested, and
presented with a focus on clarity and quick understanding. Very little
has changed bar a few simplifications, which will mean you’re using the
book less and your imagination more.
Combat is around every corner in the grim darkness of the 41st
Millennium. We’ve gone through all the errata for Wrath & Glory, taking
the same approach as with the Rules. Combat is largely unchanged, apart
from simplification, clarification, and some cool new optional rules,
including an entirely new Stealth system.