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Talisman Core Game Revised 4th Ed
AC9760

£61.99
£61.99
Out of stock

Description

Talisman is an adventure board game set in a high fantasy medieval world. Players have 14 characters to choose from all based on role playing archetypes, such as heroes, wizards, villains, thieves, monsters, etc. The game makes players feel they are traveling the world to find equipment, weapons, ancient relics, and companions that will help them on their quest to acquire the Crown of Command. Along the way they visit various locales in the worlds, battle each other and fantastic creatures to make their way to the top.

Goal:

Each player is trying to move from the outer world and ultimately to the inner world. Players wander the outer, middle, and inner worlds trying to acquire equipment, weapons, and companions. They will also improve statistics with equipment, companions, and encounters and battles with fantasy creatures and each other. Once they complete a Talisman quest, players will enter the inner world and face its challenges to finally reach the Portal of Power to claim the Crown of Command. Then the other players must race to stop this player before he eventually kills them all with the Command spell.

Gameplay:

To begin, players select a character card from among the 14 provided. Characters have basic statistics to start. These are Life [hit points], Strength [physical prowess], and Craft [Magic and Intelligence]. Some characters are naturally more gifted in combat and others in magic, while others are mix of the two. Additionally characters are often differentiated with unique abilities, starting equipment, and starting spells. This all makes the players actually feel different during play. In addition items and companions players acquire during play also add to statistics, increasing Strength, Craft, Life or adding new abilities, etc.

Actual game play is relatively simple, making the game easy to pick up with novices. On a player's turn they throw a die for movement. Player then chooses which direction, left or right, or if meeting qualifications may be able to move from outer to middle world, or middle to inner world. Once on space, player follows instructions on space, or encounters face up cards already in space, or other player if in space. Most spaces have a player draw a number of cards to encounter. These can be creatures, companions, weapons, equipment, treasure, or relics. Players must fight creatures and win before acquiring any other items or companions. If another player is in the space, players may attack with either Craft or Strength but are not required to do so. The defender defends with same statistic attacked with. If the defender loses, he loses a life and an item or companion of attackers choice. If the attacker loses, he loses a life.

Players start in the outer world, and build up their character's statistics and items to try and move to the middle world. There are two ways to move up to the middle world, one requiring a test of strength and the other a boat man's ride for a price. Once in the middle world, play proceeds in the same manner, but the challenge generally is increased with more threats such as the desert and temple. However, there is more potential for encounters and items as most spaces now draw more than one card.

In the middle world, players may also acquire a Talisman quest, that once completed, will grant them a Talisman. The Talisman is required to unlock the Crown of Command and pass through the Portal of Power in the Inner World.

Once players have a Talisman and have enough Strength or Craft to enter the Portal of Power, they will try to enter the Inner World. There they must face and survive the guardians there, like the Vampire's Tower and Werewolf before claiming the Crown of Command. Once a player claims the Crown of Command, they can cast the Command Spell, automatically forcing a player to lose a life. It then becomes a race for the Crown as the other players try to take the player with the Crown down before he finishes them all off.

Delivery

What can I order?

Most items on our website can be ordered to your home. Please note that all of our event tickets are e-tickets only!

Can I just pick it up from your shop?

Yes! Please make sure you select the "I would like to collect my order in store" option during the checkout. You can see our opening hours and shop location on our contact page!

How much does it cost?

It is £6.95 for parcels up to 10kg.

Collecting your order from our shop is free!

Why have your prices gone up?

Most couriers have raised their prices at the beginning of the year which made our deliveries more expensive.

When will my order arrive?

If your order is placed before 12 noon Monday to Friday, we'll dispatch your parcel on the same day. Orders placed after 12 noon will be dispatched on the following working day, orders placed on a Friday afternoon, Saturday and Sunday will be dispatched on Monday.

UK Mainland (excluding Scottish Highlands and Islands):

If your order is for the UK mainland, it should arrive the next working day if you've ordered before 12 noon.

Non-Mainland UK

For orders to the Isle of Wight, the Isle of Man, and the Scottish Highlands and Islands, and Northern Ireland, the parcel will be shipped with a two-day tracked service.

What couriers do you use?

For UK mainland we use InXpress to arrange deliveries with DHL and UPS. For orders to non-mainland UK we usually use Royal Mail Tracked 48.

We frequently review our shopping options and will substitute other services or carriers as required for the best combination of an efficient, cost effective, and reliable service.

I'm not in the UK, can I order from you anyway?

Sorry, for now we are not offering deliveries outside the UK as the delivery charges are astronomical. If there's something you can't find elsewhere, we may be able to do a custom quote for you. Please get in touch.

Returns

If you are not completely satisfied with your order, we guarantee to exchange any goods or refund the cost of the item, provided you contact us within 14 days of receiving your order.

Before returning unsatisfactory goods please contact us for a returns number.

PLEASE NOTE: Eclectic Games is not responsible for costs incurred in supplying or returning correctly supplied and undamaged goods, and we reserve the right to charge a handling fee of up to 25% of the value of the goods. We recommend that returned items are sent by Recorded Delivery (or an alternative trackable delivery option), as we cannot be held responsible for goods lost in transit. In the case of wrongly supplied or damaged goods we will refund your postage costs.

Eclectic Games reserves the right to alter or amend the specifications and/or prices of the products offered for sale, or withdraw them completely without prior notice.

Our Guarantee is in addition to your statutory rights.

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