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Spyfall DC Comics
Product code: AC7555
Based on the social party game Spyfall, DC Spyfall is an easy-to-learn
party game that features bluffing, suspicion, probing questions, and
clever answers. At the start of each round, players receive a secret
card informing them of the group's location — one of twenty unique DC
locations, including Arkham Asylum, the Daily Planet, the Hall of
Justice, and S.T.A.R. Labs — except for one player who receives the
Joker card instead. The Joker doesn't know where he is, but if he can
figure out his location before his cover is blown, he wins the round!
DC Spyfall includes a few twists on the Spyfall formula. Since Harley
Quinn usually follows wherever the Joker goes, each round, one player
may receive a location card with a Harley image; if they do, they try to
feed the Joker player information about the location, even if they don't
know that player’s identity! If the Joker player guesses the location,
the two collaborators each score points — unless the superheroes can
turn the tables on them and determine who Harley is.
The game includes two multiverse decks that contain eight different
locations instead of only one, so players will be confused with some of
the questions and answers. Keep in mind that no one at the table knows
whether or not they are playing with a multiverse deck. An all-Joker
deck gives each player a Joker card, which means that all questions and
answers will be based on nothing more than whatever players collectively
believe. As with the multiverse decks, you won't know you're playing
with this deck until someone figures it out.
Super power cards can give a player an ability for a round, such as
being able to dodge a question, or require a player to modify their
behavior; for example, Super Speed forces a player to answer a question
in three words or less.
Eclectic Games, Reading - Fri Jan 18 00:06:48 GMT 2019 [web4]