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Product code: AC2897
Sly Dice is a dice game in which you want to get as many points
as possible by scoring various dice combinations. However, you can also
bluff about having those combinations and hope that others will not call
on you. At the end the player with the most points wins the game.
Each player has three dice, a shield and tokens for marking. There are
several combination cards in the middle of the table as well as three
common dice that will be used by all players. In each round the starting
player rolls the middle dice and then all players also have up to three
rolls for their own dice, which are rolled behind player's shield.
However, if you want to make a roll after your first one, you have to
set one die aside, visible to other players. However, if you roll three
times your last roll must remain behind the shield - thus each player
will have at least one die that is not visible to others.
When everyone is done with rolling, all players claim, which of the
visible combinations they have. The trick is - you can also lie and try
to claim a combination, which you don't have. When a player has claimed
a combination then all other players in clockwise order have a chance to
either accuse him of lying or pass.
1) If everyone passes then the player scores this combination and
receives the points it provides. If he lied and didn't have this
combination he can now reveal this fact to others - he still scores the
combination as if he had it and he also receives one Successful Liar's
card, which gives extra points.
2) If anyone accuses the player of lying, then he has to reveal his
dice, which creates two possibilities:
If he was not lying then he scores the combination, but the player who
accused him takes a False Accusation card, which gives minus points.
However, if he was lying then he was accused correctly and doesn't get
to score the combination, effectively losing his turn. The accuser
doesn't get anything apart from the good feeling that he didn't let the
lie slip through.
Thus each player in a round claims one combination. At the end of the
round you add a new combination card from the draw pile and begin a new
round. After certain number of rounds you tally up the score and the
winner is the player with most points.
Eclectic Games, Reading - Tue Jan 22 00:38:39 GMT 2019 [web4]