The greatest sorcerers of the kingdom have gathered at the heart of the
Argos forest, where the legendary tournament of the 12 seasons is taking
place. At the end of the three year competition, the new archmage of the
kingdom of Xidit will be chosen from among the competitors. Take your
place, wizard! Equip your ancestral magical items, summon your most
faithful familiars to your side and be ready to face the challenge!
Seasons is a tactical game of cards and dice which takes place in two
The first phase "Prelude" consists of a card draft: the goal during this
phase will be to establish your own 9-card deck for the main part of the
game and with it the strategy.
Once the Prelude is complete, each player must separate their 9 cards
into 3 packs of 3 cards. They will begin the second phase of the game
with their first pack of three cards, then gradually as the game
progresses, they will receive the other two packets of three cards.
Next comes the Tournament: at the beginning of each round a player will
roll the seasons dice (dice = number of players +1).
These cubes offer a variety of actions to the players:
- Increase your gauge (maximum number of cards you may have placed on
the table and in play)
- Harvesting energy (water, earth, fire, air) to pay the cost of power
- Crystallizing the energy (during the current season) to collect
crystals. Crystals serve both as a resource to pay for some cards, but
also as victory points in the end.
- Draw new cards
Each player can choose only one die per turn. The die not chosen by
anyone determines how many fields the "time track" would move forward.
In addition, all the dice are different depending on the season. For
example, there are not the same energies to a particular season.
Throughout the game, players will therefore have to adapt to these
changes - also the "exchange rates" of energy to crystals vary during
seasons - the energy not present on the dice in any given season is also
the best paid during the season.
At the end of the game, the crystals are summed with victory points
granted by the cards (minus some penalties, where applicable). The
highest score wins.