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Viewing 58 items in Miscellaneous

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With the fall of House Targaryen, an uneasy peace has settled over the land, but it stands on a razor's edge. King Robert rules, but his reign is haunted by the dark deeds of the past and imperiled by the corruption of the halls of power. The A Song of Ice and Fire Campaign Guide describes George R. R. Martin's Westros in lavish detail, providing full details on all the major regions and principal…
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To get the full experience of A Song of Ice and Fire Roleplaying, you'll want to play a chronicle so you can engage in the Game of Thrones. With a setting as rich as Westeros though, where do you begin? The answer is the Chronicle Starter. This useful sourcebook details six sample houses, any of which can be run by the Player Characters. Choose your house and allegiance (Arryn, Baratheon, Frey, La…
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As a narrator you have your hands full when running the game, but that just got easier with the Narrator’s Kit for A Song of Ice and Fire Roleplaying. This handy accessory features a 3-panel hardback screen with useful tables and charts on one side and a beautiful illustration of the Wall on the other, as well as a full color poster map of Westeros and a 16-page introductory adventure by Steve Ken…
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The Rhovanion Region Guide is an invaluable resource for Adventures in Middle-earth further describing the lands of the River and the Forest – the rolling Vales of Anduin and the trackless forest of Mirkwood. It expands on the descriptions given in the core Guides, offering new sanctuaries and new perils for Player-heroes to discover. Rhovanion Region Guide contains: Each region described in detai…
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Alas Vegas is a weird-horror RPG set in a nightmarish incarnation of a famous casino city. The player-characters begin the game by digging themselves out of a shallow grave in the desert, at midnight. They are naked, and they have no memory of who they are or how they got where they are. On the horizon is a scar of neon. There will be answers there. And trouble.
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Alas Vegas is a weird-horror RPG set in a nightmarish incarnation of a famous casino city. The player-characters begin the game by digging themselves out of a shallow grave in the desert, at midnight. They are naked, and they have no memory of who they are or how they got where they are. On the horizon is a scar of neon. There will be answers there. And trouble.
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A DramaSystem Companion Kick your mastery of Robin D. Laws’ DramaSystem, the roleplaying game of epic interpersonal conflict, into high gear, with this essential companion volume. A fervent crowd of backers demanded it, and here it is — an imagination-stretching compendium of DramaSystem insights and ideas. Blood on the Snow contains: LARP rules from Emily Care Boss. Take the drama off the couch a…
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A decade ago Blue Rose shook up the RPG scene with its vision of romantic fantasy and inclusive gaming. Now the world of Aldea returns in a new edition using the Adventure Game Engine (AGE), the popular rules that power the Fantasy AGE and Dragon Age RPGs. This beautiful, full-color book contains everything needed to create and tell stories of heroic envoys of the Sovereign’s Finest as they protec…
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Six of Swords is an adventure anthology for Blue Rose: The AGE RPG of Romantic Fantasy. Set in the fantastic world of Aldea, these six adventures provide Narrators with ready to go scenarios for characters of various levels. They include ruined mansions, masquerade balls, vampiric curses, mysterious masks, sorcerous secrets, ghostly hauntings, lost loves, looming threats, and tragic quests where h…
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The Ultimate Resource for Gamers, Game Masters, and Designers The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume by Wolfgang Baur, Monte Cook, Keith Baker, Ed Greenwood, and others, many updated to reflect the changing gam…
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Dear Pilgrims of the Flying Temple, We need your help… So begins the latest letter your troupe of pilgrims has received. There’s only one problem—the Flying Temple has disappeared, leaving only a single dragon’s egg in its place! It’s up to you and the other teenaged pilgrims to carry on with the temple’s work, helping the residents of the Many Worlds with their problems. But it won’t be easy. Evi…
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This is the Doctor, but probably not the one you were expecting. After being shot in a gang war in San Francisco, the Doctor regenerates just in time to stop the Master once more. This eighth incarnation had much to contend with, not least the Time War and another fateful encounter with the Sisterhood of Karn. This Sourcebook for the Doctor Who Roleplaying Game explores the Eighth Doctor’s adventu…
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All of Time and Space Volume 1 is the first collection of scenarios for Doctor Who Roleplaying Game. This 96 page, full colour hardback provides a convenient collection of four high quality Doctor Who scenarios so that you and your players can dive right into the adventure! "I am not a bad man. I am not a hero. And I'm definitely not a president. And no, I'm not an officer. Do you know what I am?…
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Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Robin Hood (and duel him with a spoon!), discover what terrible monster lives under your bed, journey inside a Dalek, or travel to the end of time itself. Where would you go? With the Doctor Who Roleplaying Game, the p…
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Dragonia faces a threat we dragons have all but forgotten. Inside each of us are seeds of Darkness waiting to take root in doubt, anger, and sorrow. You and your fellow dragons— although small now—must protect Dragonia from the growing Darkness...and learn what it means to be a true friend. -- Tass the Gigantic, Councilmember Epyllion is a tabletop role playing game about young drakes who investig…
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What does every fantasy RPG campaign need? Monsters! Monsters! Monsters! The Fantasy AGE Bestiary gives Game Masters a plethora of new foes to challenge their players, from classics like the basilisk and minotaur to new monsters like the eldritch crown and shard lord. Each creature is fully detailed, with background information, adventure hooks, game stats, and variants. This beautiful, full-color…
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The Fantasy AGE Game Master's Kit is a key accessory for your Adventure Game Engine campaign. It features a three-panel hardback screen with all the essential game info you need at the table. It also includes 4 quick reference cards that put the stunts and actions at your fingertips, and a combat tracker that you can write on with wet or dry erase markers. The Game Master’s Kit is the perfect comp…
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Fear Itself 2nd Edition plunges ordinary people into a disturbing contemporary world of madness and violence —and inexorably draws them into confrontation with creatures of the Outer Dark, a realm of alien menace. GMs can re-create all the shudders and shocks of the horror genre at their table, whether they use the game’s distinctive mythology or one of their own choosing. Powered by the GUMSHOE i…
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Build the Store Your Community Deserves. Tabletop gaming is on the rise. If you love games like Catan,, Magic: The Gathering, or Dungeons & Dragons; like the sound of being your own boss; and are willing to dive deep into what it takes to build a successful business, then this is a book for you. In Friendly Local Game Store, you’ll learn what you need to know to build a store that doesn’t just sel…
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Kids on Bikes is a Collaborative Storytelling RPG set in small towns with big adventure! The door to the old house creaks open, the rust on the hinges groaning as you see the dust floating like spores in the air inside. By the faint light of your cheap flashlights, you see the stairs to the upper floor, its railings gnarled and broken like crooked teeth. Their curve makes the stairs seem almost li…
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ou pull your wand from the folds of your cloak, and its glowing blue end illuminates the door in front of you—the entrance to the banned books section. You watch as the copper snakes twist and turn around the lock that keeps students like you out. But you’ve been left with no choice. Your barn owl hoots softly upon your shoulder as you raise your wand to the knob and whisper the unspoken words. Ki…
Eclectic Games, Reading - Sun Apr 18 12:22:41 BST 2021 [web4]