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Race for the Galaxy: Xeno Invasion
Product code: AC3034
Race for the Galaxy: Xeno Invasion, an expansion for the RftG
base game that comprises the third story arc in the game series, depicts
the galaxy as being under attack by waves of violently xenophobic
aliens, dubbed the Xenos. XI adds Xeno military worlds (worlds conquered
and occupied by them), specific military vs. Xenos, and a new keyword:
ANTI-XENO. To provide a good proportion of new Xeno worlds, keyword, and
powers, XI is not compatible with the other expansion story arcs.
Xeno Invasion is aimed at intermediate RFTG players,
altering Explore to be mix-with-hand. It adds 51 game cards to the base
set and includes a bonus Invasion Game, with Produce: Repair and
invasion cards, a repulse track, bunkers, and various counters.
The Invasion game adds two new ways the game can end: by either
repulsing or falling to the Xenos. In Produce, players can repair
damaged worlds and donate goods to the war effort (earning VPs). Players
can also earn VP awards by defeating their share of the Xeno attackers
and having the highest military vs Xenos, while they lose the use of
damaged worlds that they fail to defend (until they are repaired). The
Xeno attacks take place at the end of each round, starting with round 3,
and typically take less than 30 seconds to resolve so that players can
immediately return to selecting their actions for the next round.
Eclectic Games, Reading - Tue Aug 04 14:54:21 BST 2020 [web4]