The 120-card deck depicts a coin on the back of each card — with players
earning and paying coins throughout the game — and different items on
the card fronts. On a turn, a player can first draw as many cards as he
likes, one at a time from the deck, placing them in the harbor (an area
near the deck). Each card shows one of the following:
Person, who stays in a face-up row next to deck.
Ship, which the player can attack immediately if he has enough swords on
his people cards, after which the ship is discarded; otherwise, the ship
stays in the harbor.
Expedition, which remains above the harbor until a player fulfills it by
discarding people who have the items required for the expedition.
Tax Increase, which forces everyone with twelve or more coins to discard
half their money, after which the card is discarded.
If the player draws a ship with the same name as a ship already in the
harbor, he's spent too much time dilly-dallying and his turn ends (after
using the ship to attack, if possible), with all the cards in the harbor
being discarded. Otherwise, the player can stop whenever he likes, then
use/acquire one card if three or fewer ships are in the harbor, two
cards if four ships are present, and three cards if five ships are
present. Players rob ships, collecting the number of coins shown on
them, then discarding the card, while they hire people, paying the
number of coins depicted. After the active player takes his 1-3 cards,
each other player may pay the active player one coin in order to take
one card in the same way.
When one player has at least twelve influence points — which are on both
people and expedition cards — and has fulfilled at least one expedition,
the game is played to the end of the round, giving everyone the same
number of turns, then the player with the most influence points and at
least one Expedition wins. Alternatively, a player can win without
fulfilling an expedition, but he needs to have more points in order to
Number of Players: 2-5
Time to play: 30 Minuets
Suggested Ages: 8+