TimeWatch RPG: The Book of Changing Years
On 1st May 1895 a young gentleman — a recently admitted solicitor from the West Country — called upon the offices of Pelgrane Press bearing a manuscript loosely bound in waxed paper and string, together with a small steamer trunk packed with an assortment of curios. Acting under instructions from his anonymous client, he passed these items to me together with a banker’s draft drawn on the Bank of England for a substantial sum.
The book itself is a work of scientific romance, a gallimaufry of fables in the manner of The Time Machine by H.G. Wells. To what end it was written, and for whom, I may never know, but I hope you, Gentle Reader, find it of use, whoever you are, wherever you may travel and whenever you read it.
The Book of Changing Years is a collection of time travellers’ tales and curios put together on the quiet by agents of TimeWatch and secreted in an innocuous drawer in the Citadel — TimeWatch HQ. It’s an in-world book of clues and mysteries for players of the TimeWatch RPG in the style of The Book of the Smoke and The Armitage Files.
Why are there too many cats in London in 1840 and no dogs at all, and how does that relate to the pyramids of Kush?
Why is Edward V scouring the timelines for Caravaggios?
Who time-pranked Alexander Graham Bell into thinking he’d heard spirit voices on his new invention?
Fire up your autochron, unhook your tethers and dive into the gaps between the chimes.
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