KeyForge: Tokens of Change Deck
AD7301
Description
Unveiled as part of the KeyForge: Æmber Skies Gamefound campaign, a new special set is coming to KeyForge later this year. KeyForge: Tokens of Change revisits a popular game mechanic: token creatures.
What exactly are token creatures? Every KeyForge: Tokens of Change deck will include exactly one token creature reference card, plus card abilities within the deck that create token creatures. Each time a card ability instructs you to make a token creature, you take the top card of your deck and add it to your battleline, facedown, on the flank of your choice. Token creatures enter play exhausted. Each one of your token creatures in play is considered a copy of your deck’s token creature reference card.
Guardian is an example of a token creature reference card from House Redemption.
Token creatures first appeared in KeyForge: Winds of Exchange and was a very popular addition. With the KeyForge: Tokens of Change special set, we jumped at the chance to design Token Creatures for those houses that did not appear in KeyForge: Winds of Exchange (as well as a chance to tell the story of the Sanctum Schism, of course).
In other words, the list of houses featured in KeyForge: Tokens of Change will include all of the KeyForge houses that haven’t yet utilized the token creature mechanic, plus the new house known as Redemption. The houses are:
House Redemption is making its debut in KeyForge: Tokens of Change, one splintered from house Sanctum. Years ago, all living creatures on the Crucible were threatened by the corrupting influence of Dark Æmber. This substance radiated with powerful psychic energies that drew living creatures to it, then caused those creatures to experience sudden and dramatic mutations. The source of Dark Æmber was traced back to a structure that became known as the Dark Æmber Vault. The threat was finally contained at great cost by an army of Sanctum knights and monks, many of whom became corrupted in the process. The remnants of this entourage have since formed the Cult of the Redemption, whose self-appointed duties include guarding the Dark Æmber Vault to ensure it is never again opened.
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