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No Country for Old Kobolds
Product code: AC7375
Why do we all hate kobolds so much? It’s just a matter of course that in
every fantasy rpg you play your first level adventurers will go out and
murder a couple dozen kobolds, collect their loot, a bit of experience
and move on to bigger badder things. Ever wonder what the kobolds
thought about all this? Ever think maybe all those kobolds aren’t the
bad guys we make them out to be? Well No Country For Old Kobolds is
built to explore the world through their eyes!
Sometimes this view of the world can be comedic, sometimes
heartbreaking, sometimes heroic.
No Country For Old Kobolds uses the Apocalypse World Engine with some
significant changes. Including the following
Shared Characters - All players share the village character. It’s the
central character and the only one to advance via XP!
Generational Play - You'll play multiple generations of kobolds, in No
Country For Old Kobolds your player characters actually advance by dying
and passing on traits to their young!
Player Created Worlds - Each player will create the kingdoms that
surround the village, they'll also come up with the reasons why those
kingdoms hate your village!
Mission and Story Driven Play - Gameplay is both mission - fulfilling
village needs, and story - working to undermine the surrounding kingdoms
and create better positioning for your village!
Death Mechanics - Even after death you'll be able to contribute to
combat and help your fellow Kobolds complete their missions!
Multi-Level Play - No Country For Old Kobolds features multiple levels
of play to model just how small and weak kobolds actually are. The three
levels of play are kobold, unit and village. Each of these have slightly
different rules, moves and mechanics!
Eclectic Games, Reading - Wed Jul 08 10:02:00 BST 2020 [web4]