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Product code: AC8834
In Narabi, players are dealt 3-4 cards at the start of the round, with
those cards bearing either a blank or a number from 0 to 9. Each card is
sleeved, and within the sleeve on its back is a rule explaining how this
card can be swapped with another card: swap it with a red card, a card
with an even number, a card with a higher number, and so on. You can
look at all the rules on cards in front of you, but you cannot
communicate to others what those rules are. You cannot change the order
of cards in front of you.
On a turn, a player must swap one of their cards (following that card's
rule) with another player's card, then someone records that move on a
chart. Blanks are considered to be 0 and an even number for the purpose
of swaps. When one of your cards is swapped, you can look at the rule on
the card you receive. You can suggest moves to others or ask questions
of them, and they can respond with "yes" or "no" answers as long as they
don't identify the rule on any of their cards.
If you place all the numbers in numerical order (disregarding blanks) in
either clockwise or counterclockwise order before you would need to make
a 25th move, you all win the game. Your team's score is "Great", "Good",
"Horrible", etc. based on how many moves it took you to win. If you
don't win, then you must all be worse than horrible, which is very bad
In the game's expert mode, you cannot speak at all and you cannot undo a
player's swap on your next turn.
Eclectic Games, Reading - Fri Jul 19 07:30:23 BST 2019 [web4]