It's just another day, get up, wash, go to work. What's different is
that today the Earth has been invaded by aliens – it's just that nobody
knows it yet. Deep underground mad scientists are raising monsters from
the planet Moongha. Once fully formed they will emerge to spread terror
and destruction. Cities will be laid waste to, and the human race will
be hunted to extinction.
Through the sewers oozes the Bloob, quietly growing in size. The
Drakoor, alien vampires, stalk the night, feeding off the unwary.
Meanwhile, the strongest of the Moongha invaders, Mechoor, sucks in
energy from the earth. Once sated it will rise to destroy whole cities
with its heat ray. These are just a few of the monsters that will
terrorise the people of Earth.
It can only be hoped that just as in the movies there's a hero around
who can thwart their evil plans; otherwise there will be no more "just
another day"s for anybody! But who's behind those evil plans? You! You
are one of those sadistic, power-thirsty, psycho nerds, eager for
revenge after a whole life of study, disregarded by everyone. All of you
have received a visit from a mysterious flying saucer, carrying strange
alien machinery – an engine that finally brought you POWER! And now you
are ready to fight your insane struggle to be the first in destroying
the human race. This time no "Klaatu barada nikto!" will stop you...
Moongha Invaders: Mad Scientists and Atomic Monsters Attack the Earth!
is for three to four players and should take about ninety minutes to
play. You have control of a number of different types of Moongha
monsters. When you sit down to play, the side of the board closest to
you is your monster display. There you will see the seven different
types of monster. You will place your monster counters in these boxes.
Note that some monster types have more than one counter.
The game lasts either eight or nine turns, depending on the number of
players, although it may end before then if a player manages to get down
all twenty of their damage cubes.
At the start of each turn a random number of actions are made available.
Three of these actions relate to the monsters and allow you to create,
attack, and move them. These actions are represented by orange, white,
and purple tokens. There are three human action boxes, one that allows
you to place a hero, the other two allow you to place military counters.
To create a monster you have to place a certain number of orange tokens
in the monster box. Once the monster has been created you place it in
one of the twelve cities on the board. When you do so, you place the
monster on its hidden side. The monster is alive but as yet the world
does not know of its presence. While hidden a monster is safe from
attack and can build up its strength so that when it does attack it will
cause carnage. Another player may attempt to reveal your monster by
placing a hero counter in the same city.
Military units will try to destroy monsters. When you place a military
unit or a hero, you can then attack with all military counters in that
city. When a monster attacks a city, armor units will attack it first,
then after that attack has been completed, any surviving infantry units
will attack. All combat involves rolling dice and in all cases a roll of
four or more is successful.
Each monster type has its own special abilities. Only three monsters are
powerful enough to destroy entire cities; these are the Bloob, Mechoor,
and Moogre. When you attack a city, you mark the damage you do with your
colored cubes. At the end of the game, players score victory points
depending on how many damage cubes they have in each city. Players also
score points for the cities that were randomly assigned to them at the
beginning of the game, depending on how much damage they have suffered.
Points can also be scored for having vampires on the board and for
killing other monsters with your Moogre monster.