It's a beautiful spring day — the perfect weather for a walk in the
forest! You put on your jacket, lace up your boots and set out.
The leaves rustle on the trees, and the sunlight shines through the
branches. A gentle breeze blows as you take a deep breath of forest air.
Lost in your thoughts, you turn once here and then again there,
sometimes going left and sometimes turning right... Suddenly you hear
something rustling behind you in the bushes. You take a few cautious
steps towards the noise and discover...a goose?! And it's talking to a
goblin? Then all of a sudden, your friends are standing next to you in
Umm. You decide it might best to head home quickly. There seems to be
something wrong with this forest...
Which is the shortest way back? You're in luck as the fairy tale
characters decide to show you, but your friends are constantly changing
the path in Memorinth in their own attempts to get home the quickest.
However, with a bit of luck and memory, you'll be the first to get out
of the labyrinth!
To set up, place the clearing tile on the table, then place all of the
player pieces on this card, then lay out the other tile to form a 5x5
grid with the clearing tile at the center; alternate the light and dark
sides of the tiles, with the clearing tile starting on the light side.
Place two of the eight fairy tale characters on each side of the grid.
On a turn, a player flips over an unoccupied tile that matches the
light/dark status of the clearing tile. If the revealed side of the tile
has one of the eight fairy tail characters on it, you must move your
player piece one space toward the side of the grid where this character
is located — but only if a path connects the tile you current occupy and
the tile to which you must move. If no path exists, you don't move.
Starting with the second round, the clearing tile will flip from light
to dark and back again, challenging you to remember which characters are
where so that you can move in the direction that helps you best.
Memorinth also has a "master mode" in which you place four of the fairy
tail characters around a special double-sided action tile. On one side
of this tile, when you reveal one of the characters next to it, you'll
remove a tile from the grid, then add it back on the opposite side of
the grid, sliding everything in that row or column. On the other side of
the action tile, when you reveal one of the characters next to it,
you'll swap two tiles, swap two fairy tail characters, look at the
bottom of a tile, or receive a lucky clover token, which you'll need in
order to walk on a path with goblins.