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Khan of Khans
Product code: AC6451
£24.99 Our Price: £15.00
Fast-paced family game by Reiner Knizia, set in Greg Stafford's world of
Glorantha. Players are khans of different fantastical tribes on the
Plains of Prax, each riding a unique animal that confers special
abilities. Everyone attempts to amass the biggest herd, meanwhile
fighting off enemy magic, stampedes and attempts by other players to
steal their cows.
Each player chooses a Khan to play, and receives a set number of corral
tiles (depending on the number of players in the game). Each Khan has a
different special ability. For example, the Morokanth player gets one
extra Corral tile, and the High Llama player can sneak one cow card into
each of their corrals after the gate has been closed.
Players take turns to raid different locations, drawing cards from 10
different stacks. Each stack contains the cards, in random order: 1 x
100, 2 x 50 and 1 x 20 Cows, a Stampede card (discard highest value cow
card), an Enemy Magic card (discard all cow cards), a Tribal Champion
card (protects against Enemy Magic), and a Waha's Blessing card worth 20
cows, which a player can swap for another player's Cow card.
Each players' cow cards are placed face-up in front them as their herd.
Instead of drawing, on their turn a player can corral their cows.
Corralled cows are safe, but each corral can only be opened once in a
game. Uncorraled cows count towards the final score at the end of the
game, but remain at risk of Stampedes, Enemy Magic and Waha's Blessings.
Because each player has a limited number of corrals, a key element of
the game is deciding when to corral them. The player with the most
cows—including those in corrals and in their herd—at the end of the game
is the winner and acclaimed "Khan of Khans".
Eclectic Games, Reading - Thu Feb 25 13:41:18 GMT 2021 [web4]