Search

Browse

Quick Shop


Top Selling Items

Team Up League Cup 30/03/19 Tickets available on the doorTeam Up League Cup 30/03/19 Tickets available on the door
QuiddlerQuiddler
£10 Voucher£10 Voucher
War of the Spark Sunday 11am PrereleaseWar of the Spark Sunday 11am Prerelease
IquazuIquazu

E-newsletter Sign-up

For updates, promotions and offers sign-up to our free e-newsletter. Simply...

Mouseover to zoom or click to enlarge

Game of Thrones: Oathbreaker

Product code: AC9292
£33.99
  • In Stock In stock
Quantity - +

Who do you trust? If you sit on the Iron Throne, the wisest answer is "no one".

Game of Thrones: Oathbreaker is a game of deception and social deduction. One player assumes the role of King (or Queen), while the others represent the great Lords and Ladies of the Houses of Westeros. Some are loyalists who want order in the realm, others are conspirators who seek to undermine the throne, and all of them have a secret agenda of their own. Who is truly loyal, and who is simply hungry for power, honor, and coin? It's up to the King to figure it out before it's too late.

In more detail, the game lasts seven rounds. In each round, players reveal a number of mission cards, each of which has an associated influence type: crowns, ravens, or swords. Each noble plays influence cards face down to one or more missions and places their House Sigil at the mission where they played the most cards. Then each mission is resolved by shuffling the influence cards there and tallying up successes and failures. If a mission succeeds, Order is generated; otherwise Chaos is generated. Nobles earn rewards (coin, honor, power) based on whether the mission with their House Sigil succeeded or failed.

The King can play decree cards during the game to grant favor to nobles who seem loyal, or cast suspicion on suspected conspirators. Decree cards award Order if the King was correct and Chaos if the King was wrong.

At the end of the game, if Order exceeds Chaos, the King wins and any loyalists who achieved their personal ambitions win. If Chaos has the edge, then any conspirators who achieved their personal ambitions win.

Eclectic Games, Reading - Wed Jul 17 18:23:23 BST 2019 [web4]