90,000 B.C. — A great ice age is fast approaching. Another titanic
struggle for global supremacy has unwittingly commenced between the
varying animal species.
Dominant Species is a game that abstractly recreates a tiny portion of
ancient history: the ponderous encroachment of an ice age and what that
entails for the living creatures trying to adapt to the slowly-changing
earth.
Each player will assume the role of one of six major animal
classes—mammal, reptile, bird, amphibian, arachnid, or insect. Each
begins the game more or less in a state of natural balance in relation
to one another. But that won’t last: It is indeed "survival of the
fittest".
Through wily action pawn placement, players will strive to become
dominant on as many different terrain tiles as possible in order to
claim powerful card effects. Players will also want to propagate their
individual species in order to earn victory points for their particular
animal. Players will be aided in these endeavors via speciation,
migration, and adaptation actions, among others.
All of this eventually leads to the end game—the final ascent of the ice
age—where the player having accumulated the most victory points will
have his animal crowned the Dominant Species.
But somebody better become dominant quickly, because it’s getting mighty
cold...
Game Play
The large hexagonal tiles are used throughout the game to create an
ever-expanding interpretation of earth as it might have appeared a
thousand centuries ago. The smaller tundra tiles will be placed atop the
larger tiles—converting them into tundra in the process—as the ice age
encroaches.
The cylindrical action pawns (or "AP"s) drive the game. Each AP will
allow a player to perform the various actions that can be taken, such as
speciation, environmental change, migration, or glaciation. After being
placed on the action display during the Planning Phase, an AP will
trigger that particular action for the owning player during the
Execution Phase.
Generally, players will be trying to enhance their own animal’s
survivability while simultaneously trying to hinder that of their
opponents’—hopefully collecting valuable victory points (or "VP"s) along
the way. The various cards will aid in these efforts, giving players
useful one-time abilities or an opportunity for recurring VP gains.
Throughout the game, species cubes will be added to, moved about in, and
removed from the tiles in play (the "earth"). Element disks will be
added to and removed from both animals and earth.
When the game ends, players will conduct a final scoring of each
tile—after which the player controlling the animal with the highest VP
total wins the game.
Fast Delivery
We aim to dispatch all orders within 1-2 working days. UK Mainland delivery is next day delivery from dispatch, handled Interlink Express, who will arrange a 1 hour delivery window which you will be notified of via e-mail or SMS message. UK Mainland 3-5 days is sent via Royal Mail.
Standard delivery is free on UK Mainland orders over £150.00
When choosing European delivery options, Zones 1-3 include Austria, Belgium, Czech Republic, Denmark, France (Inc. Monaco), Germany, Italy, Lichtenstein, Luxembourg, Netherlands, Republic of Ireland, Slovakia, Spain, and Switzerland. For all other European destinations, please select Zones 4-5.
No Quibble Returns
For our no quibble returns policy
click here.
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We never pass on your personal details to anybody.