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Complete Kobold Guide to Game Design
Product code: AD0146
The Ultimate Resource for Gamers, Game Masters, and Designers
The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out
concepts, techniques and advice for designing roleplaying games and
enhancing adventures. This second edition brings together essays from
the original volume by Wolfgang Baur, Monte Cook, Keith Baker, Ed
Greenwood, and others, many updated to reflect the changing game design
landscape. In addition, this new edition includes brand-new essays by
veteran designers Jeff Grubb (Dragonlance, Forgotten Realms, Guild
Wars), Kelly Pawlik (Midgard Sagas, Empire of the Ghouls), Amber Scott
(Dungeons & Dragons, Eberron) and Ray Vallese (The Kobold Guide to
Between these covers, you’ll find practical, thought-provoking essays on
worldbuilding, creating magic systems, conflict, and compelling stories,
what to expect when you work as a design professional, and much more.
Conceptual chapters examine what game design is and how good design can
create the best games. Concrete examples provide models to help you
create well-rounded designs and exciting adventures.
In his essay, “Seize the Hook,” designer Rob Heinsoo says, “Design a
game you want to play but can’t because no one else has designed it
yet.” THE COMPLETE KOBOLD GUIDE TO GAME DESIGN, SECOND EDITION will help
you do that, and your games and campaigns will never be the same.
Eclectic Games, Reading - Mon Apr 19 12:03:12 BST 2021 [web4]