In Citadels, players take on new roles each round to represent
characters they hire in order to help them acquire gold and erect
buildings. The game ends at the close of a round in which a player
erects their eighth building. Players then tally their points, and the
player with the highest score wins.
Players start the game with a number of building cards in their hand;
buildings come in five colors, with the purple buildings typically
having a special ability and the other colored buildings providing a
benefit when you play particular characters. At the start of each round,
the player who was king the previous round discards one of the eight
character cards at random, chooses one, then passes the cards to the
next player, etc. until each player has secretly chosen a character.
Each character has a special ability, and the usefulness of any
character depends upon your situation, and that of your opponents. The
characters then carry out their actions in numerical order: the assassin
eliminating another character for the round, the thief stealing all gold
from another character, the wizard swapping building cards with another
player, the warlord optionally destroys a building in play, and so on.
On a turn, a player earns two or more gold (or draws two building cards
then discards one), then optionally constructs one building (or up to
three if playing the architect this round). Buildings cost gold equal to
the number of symbols on them, and each building is worth a certain
number of points. In addition to points from buildings, at the end of
the game a player scores bonus points for having eight buildings or
buildings of all five colors.
This 2016 edition of Citadels includes twenty-seven characters — eight
from the original Citadels, ten from the Dark City expansion, and nine
new ones — along with thirty unique building districts, and the rulebook
includes six preset lists of characters and districts beyond the starter
list, each crafted to encourage a different style and intensity of
gameplay.
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