Masses of people awaiting a spectacle… scorching afternoon heat… sweaty
equine bodies nervously yanking their harnesses. There it is, the
starting signal!
Dashing ahead with your chariot, slowly at first, but quickly gaining
speed… circling the spina in the center of the arena to complete the
first lap. The next corner comes closer. Glancing back, one of the
chariots is already far behind, and just ahead another chariot's speed
is too high for the corner, sending the vehicle crashing into the wall
and out of the race. Only a single chariot blocks your path to victory,
so it's time to get uncivilized. Steadily you balance the javelin in
your hand, waiting for the other charioteer to come into view…or should
you just overtake him and throw caltrops in his path?
In Chariot Race, players participate as charioteers in a great race in
ancient Rome. Use the dice to complete two laps on the dusty arena's
circuit and be the first to steer your chariot over the finish line. On
a player's turn, if they have gained enough Favors of Fortuna, they can
repair their chariot. Depending on the chariot's speed on the previous
turn and its current condition, the initial speed is determined, which
defines how many of the five dice will be rolled during the turn. Each
face of the six-sided dice allows a different action: Gain new Favors,
increase or decrease speed, change lanes, or attack opponents (either
directly by hurling javelins or indirectly by dropping caltrops in their
path). if the first roll is not satisfactory, the player may call on
Fortuna to influence the dice, as long they have her favor. Once the
result is set, the player moves their chariot forward according to the
final speed they achieved and may then take actions against their rivals.
However, breakneck racing and ramming are not without risk. If two
chariots collide, they both take damage, and cornering at a wild gallop
is not recommended. The further the safe speed is exceeded, the more
damage is caused to the vehicle – which might fall apart in the middle
of the arena if the driver is too careless, resulting in their
elimination from the race.
Fast Delivery
We aim to dispatch all orders within 1-2 working days. UK Mainland delivery is next day delivery from dispatch, handled Interlink Express, who will arrange a 1 hour delivery window which you will be notified of via e-mail or SMS message. UK Mainland 3-5 days is sent via Royal Mail.
Standard delivery is free on UK Mainland orders over £150.00
When choosing European delivery options, Zones 1-3 include Austria, Belgium, Czech Republic, Denmark, France (Inc. Monaco), Germany, Italy, Lichtenstein, Luxembourg, Netherlands, Republic of Ireland, Slovakia, Spain, and Switzerland. For all other European destinations, please select Zones 4-5.
No Quibble Returns
For our no quibble returns policy
click here.
Secure Payments
All payments are collected and processed by Protx, the largest independent online Payment Service Provider in the country.
We never store card details.
We never pass on your personal details to anybody.