CIV: Carta Impera Victoria is a game of CIVilization and diplomacy in
which you develop your own civilization. Be the first to reach supremacy
in one field to make history, but keep an eye on how your opponents are
advancing. Forming a temporary alliance might be the best way to keep a
player from triumphing…and remember that offense is sometimes the best
defense!
In more detail, a player wins when they reach supremacy in a field; if
this doesn't happen, when no more cards can be drawn, the game ends and
players go through a majority scoring to determine the winner.
CIV includes six fields of competition: Army, Religion, Economics,
Science, Culture, and Utopia. The 104 cards in the game are split in
three ages, which represent the natural evolution of global civilization
through the timeline, but the cards of each field aren't split equally.
Once the second age has finished, for example, if you haven't yet
reached supremacy of Religion, it's time to think about another strategy.
Each field gives powers to the player who succeeds in reaching the limit
of cards in their play area (depending on the number of players). There
are different kinds of powers, two levels of permanent effects, and one
sacrifice effect for each field. Using these powers in combination will
be necessary to be the first to reach supremacy — but using these powers
is also a way to keep competitors from reaching victory.
You will need all your diplomacy skills to get help from others and
prevent the leading player from winning, yet today's friend could be
tomorrow's enemy, so pay attention to all and think about which
combination of powers might lead to a surprise victory! Be the first to
use it!
The game includes rules for 1v1 play, 2v2 team play, and 3-4 player
games.
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Standard delivery is free on UK Mainland orders over £150.00
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