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Call of Cthulhu 7th Ed: Quick Start
Product code: AC4266
The Great Old Ones ruled the earth aeons before the rise of humankind.
Originally they came from the gulfs of space and were cast down by even
greater beings. Remains of their cyclopean cities and forbidden
knowledge can still be found on remote islands in the Pacific, buried
amid the shifting sands of vast deserts, and in the frigid recesses of
the polar extremes. Now they sleep — some deep within the enveloping
earth and others beneath the eternal sea, in the drowned city of R'lyeh,
preserved in the waters by the spells of mighty Cthulhu. When the stars
are right they will rise, and once again walk this Earth.
Welcome to Chaosium’s Call of Cthulhu 7th Edition Quick-Start Rules, a
booklet that collects the essential rules for Call of Cthulhu 7th
Edition and presents them in abbreviated form.
This book comprises a complete basic roleplaying game system, a
framework of rules aimed at allowing players to enact a sort of
improvisational radio theater—only without microphones—and with dice
determining whether the characters succeed or fail at what they attempt
to do. In roleplaying games, one player takes on the role of the
gamemaster (or Keeper, in Call of Cthulhu), while the other player(s)
assume the roles of player characters (investigators, in Call of
Cthulhu) in the game. The gamemaster also acts out the roles of
characters who aren’t being guided by players: these are called
non-player characters (NPCs).
From its origin, Call of Cthulhu was designed to be intuitive and easy
to play. Character attributes follow a 3D6 curve, and the other Call of
Cthulhu mechanics are even simpler. Virtually all rolls determining
success or failure of a task are determined via the roll of percentile
dice. This means that there’s less fiddling with dice of different
types, and the concept of a percentile chance of success is extremely
easy for beginners and experienced players to grasp.
Eclectic Games, Reading - Tue Jan 22 00:35:34 GMT 2019 [web4]