The 13th Age GM’s Screen and Resource Book features incredible new art
from 13th Age lead artists Aaron McConnell and Lee Moyer, a 64-page
resource book, and a fold out map of the Dragon Empire.
The Gamemaster Screen
The screen is three-ply and portrait-oriented, with the essential
information a GM needs to run the game:
Skill Check DCs, Trap Obstacle Attacks & Impromptu Damage by Environment
Chum the Adventure (d20 roll when you wish to be entertained).
Intercepting and Disengaging.
Baseline Stats for Monsters, Monster Equivalents, Customizing a Monster,
and Leveling a Monster
GP Per Full Heal-Up, and Optional No Math System.
Item Chakras and Default Bonuses.
GM Stuff to Remember.
Rule Recaps for: Ambush & Surprise, Death & Dying, Fight in Spirit,
Flee, Grabbed (new rules), Invisibility, No Recoveries, Ongoing Damage,
Rally, Resistance, Shooting into Melee, Temporary Hit Points, Unarmed
13th Age GM Book NPC sample
The Resource Book
The resource book includes advice, guidance and rules for:
Using icon relationship rolls, with variations on the icon roll mechanic
and examples of how benefits and complications can work in play.
Creating 13th Age adventures on the spot, with zero preparation.
Running montages (introduced in Organized Play, and expanded here).
Incorporating terrain into battles, including creating environments and
locations for different tiers of play.
Building better battles.
Helping players craft useful and interesting backgrounds, with advice on
handling backgrounds that seem too powerful or too weak.
Creating memorable NPCs, with a sampling of icon-related NPCs—each with
a brief description, Three Things that bring them to life in player’s
minds, and suggested monster roles and initiative to guide GMs in
building them out using the DIY monster rules.