"This world's not big enough for all of us, so it's time you step aside
to make room for me."
That's the spirit of Philippe Keyaerts' award-winning Small World, and
the 2011 release Small World Underground is a standalone game that keeps
that spirit intact, while putting a new spin on the game play.
Small World Underground includes 15 fantasy-themed races of creatures
along with 21 special powers. Each player will control several
creature/power combinations over the course of the game – spending
points to draft these combinations – and will use those creatures to
claim control of various subterranean locations. Some locations hold
relics or are designated as "places of power", and monsters must first
be conquered before a player can claim these special benefits. At the
end of each turn, a player scores points for the regions he holds, and
the player with the most points at game end wins.
Small World Underground is playable on its own, but can be combined with
other Small World releases. The publisher recommends that players be
familiar with Small World before playing Small World Underground.
Small World Underground is a game for 2-5 players and takes
approximately an hour to play.