A medium weight Eurogame based around the New England whaling industry
in the 1800s.
Gather resources to add buildings with new actions and launch ships to
go whaling. Go out longest for the best choice, but wait too long and
the whales become harder to catch. And don't forget to pay your crew
when ships return!
A blend of worker placement with instantaneous actions when the workers
are placed, with bonuses for the first player to take the action with
resource allocation and building erection. The buildings are contributed
to the community town, and confer improved efficiency of base actions.
They are controlled by the player that built them and other players who
wish to utilise them must pay the owner a tax. The resource generation
is controlled by whaling, with players who whale further out to sea
gaining greater benefits.