Dungeon Command is a card-driven skirmish game played on modular
interlocking map tiles that uses order cards, creature cards and
miniatures. The object of the game is to have the highest remaining
Morale when an opposing warband's Morale has been reduced to 0 or below,
or if a player ends his or her turn with no creatures on the battlefield.
As a player, you take on the role of a commander, sending a warband to
battle the forces arrayed against you. You recruit troops and deploy
them on the battlefield. You issue orders to those creatures, outfit
them with spells and equipment, and direct their tactics to break the
morale of your enemies and drive them from the field.
Dungeon Command: Heart of Cormyr includes twelve miniatures, such as a
ranger, a cleric, a knight, defenders, and archers. While each Dungeon
Command faction is meant to be played by a single player, quick-start
rules allow two players to engage in a shortened version of the game
using only one box. Dungeon Command is designed for two players,
although up to four can play with a few adjustments explained under the
advanced rules.