In Africana, players travel through Africa, taking part in expeditions
and trying to be the first to reach various destinations. With the money
they earn, they can buy adventure cards that earn them precious
antiques. Africana features the "Book of Adventures" game system from
Valdora in which players can acquire cards that are laid out like books,
with players "turning the pages" to find the adventure cards they most
want.
The game board in Africana shows the continent divided in half at the
equator, with the cities in the north half colored brown and the cities
in the south white. Adventure cards with a brown border can be acquired
only in the south and must be delivered to the north, while
white-bordered adventure cards take the opposite route. Five expedition
cards – each showing the starting and ending location and a reward for
completing the expedition – are laid face-up on the game board.
On a turn a player can draw two travel cards, buy one or more adventure
cards, or move their researcher by paying travel cards that match the
color of the space being traveled to. If a player moves onto the start
space of an expedition, he can mark that expedition card with a marker;
if he reaches the destination for an expedition he's on, he receives the
reward depicted and claims the card, while anyone else on the expedition
receives nothing. A new expedition card is then revealed.
Once the expedition cards run out, the game ends and players score for
the expeditions they completed, sets of identical and different
adventure cards, money in hand, and a few other things. The player with
the most points wins!
Africana is a game for 2-4 players (best with 3), and takes
approximately an hour to play.